A MATCHED-STAKES TABLE FOR TWO
Two seats.
No house.
THE GAME
You against one other seat.
Dice
2d6 · higher winsWheel
50 / 50THE ROOM
There's no house in this room.
Every casino has a house, and the house wins by tuning the table.
RIVALS has no house. You play one other person who put down the same number — not an algorithm rigged to outlast you.
Two seats. One stake. The wheel or the dice pick a seat, and the other seat walks away. That's the whole game.
NO HOUSE EDGE · NO RAKE
The house doesn't take a cut.
Both seats put down the same stake. The winner takes both — up exactly what the other seat put down. That's the entire economy.
No rake. No asymmetric sectors. The winner walks away up exactly one stake.
THE NUMBERS
Zero edge. One-to-one.
The needle sits at zero until the pool is live. It doesn't move on practice rolls.
ONE TOKEN · ONE ADDRESS
The contract isn't live yet, so buy and sell stay dark. When the address is published it will be here — not routed to someone else's pool.
CA unpublished
THE PLAN
Where this is going.
Practice floor
liveDice and wheel, demo tables, no money. This site, right now.
Legal review
nextConfirm matched-stake tokens aren't regulated gambling where we operate.
Custody audit
laterEscrow the pot and audit the contract before a single real chip moves.
Real stakes
laterOpen real matched tables with a published, audited address.
$RIV launch
laterPublish the CA. The needle wakes up.
Questions people ask
There isn't one. Both seats put down the same stake and the winner takes the whole pot. No asymmetric sectors, no rake.
Two seats are already set.